# Solutions Created

## Castle Skeeball

Use a catapult to score points like skeeball. Could be designed as a player v. player game. Used limit switches to count pingpong balls as they flew into the castle. LEDs would light up as points were scored. If a player could knock the king off the castle the player would win the game and their time would be displayed using the debug window inside ROBOTC

![](https://lh3.googleusercontent.com/S7tHAIPzEGPSCsfhCpLbXiFKWAcWbvTpuhozgRN1Ht5YURiBwPlJ1BrlU09ANhtKzz4NbP_bWTi4nNk0ZcbvLd8ebdBx0Sf9j3oVYROBqDKSXLK_aUSJ3kGnQHSgaEUDw63DH24a)

## Stunt Airplanes

An "airplane" with a laser pointer points at targets to get points. Targets change faster and faster as you continue. Measure of reaction time. The max time spent playing would be the players score. If a player missed more than 3 their turn would be over.

![](https://lh5.googleusercontent.com/RJ0ctpM5Lr713M4F8r6i4RA-I_aojn_V58DB9cdmIxBCnmjWHdvGXXzeoNg5EXPOInh2aCHCVl14gGC4WbxagnFMU2K74BRxCqUFJR3VbrXtFy7On80KnPQLLYgjnW-HQSS06lK_)

## Group Operation

An operation game where each person has a specific job. Emphasizes teamwork. Each member of the team operated a different tweezer that could only go so far. Players would have to work together to get the right person to take the right part out. Used LEDs to display what part should be taken.

![](https://lh3.googleusercontent.com/lItANVu9ZA0Xg3Fg1aFRJwW5gXERHmozYezbaeLKsSFbB5Bd3GgCYCMZwY03eShqs00wHcNM9OdWqRGzdxdgQzOOjKYkTRIufVf010rVoVzD6KrOLLMzkpK3iP0HgWkx-zJDKU_i)

## Curling

Uses a potentiometer to control power and a joystick to control the left and right direction to create a curling game. Can also be player vs. player. Would award points given on position and players would play for a high score or to beat the other player.&#x20;

![](https://lh4.googleusercontent.com/bTQux18Wm-7EQfaq9wkx-22Y2TSk6jO0myghzpuuZOfkETnlBb7rSch8_TE5PB7iD_jhi3ok1X3kq49_N7TBc3vuv3ePSliMPFDPvmSwXLOAE5uDfVFh5PkYhDZlJH_22tYD2-ox)

## Hungry Hippos

Emphasizes competition. Hippos would extend automatically when a bump switch was pressed. Hippos would have a "re-charge" time to de-incentivize button mashing.

![](https://lh6.googleusercontent.com/Us0neOI1bNA7gpv_rpBDWM_SPDUdHfjf4ApyH8DUSSJChWRc_h3wxkiyzqNl4R5JVZYgGreHLPoOeDhum15_N3XwpDCDUWmRj0WKXQcsccuHIzBeMN8jJbbBB4U8HOx4SDmRxpTc)

{% content-ref url="/pages/-LenD6mlVH4Xp59GI1g5" %}
[Decision Matrix](/forthethrone/criterion-b/decision-matrix.md)
{% endcontent-ref %}


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